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Top Gambling Strategies by Industry Experts - John Vogel: Playing Craps with J Phillip Vogel

The Dos & Don'ts of Craps
By John Phillip Vogel

Most players think of craps as a relatively "new" game popularized by casinos as recently the 1940. But tracing its roots back through the ages reveals a surprisingly much longer history. In Roman times, soldiers tossed the cubed bones of animals for sport in an effort to pass the long hours of servitude, from which sprang the phrase "roll the bones." Centuries later, Arabian gamers devised their own interpretation, called "az-zahr," which eventually spread through medieval Europe as "Hazard." Over time, the game shifted again, becoming "Crabs" (referring to the lowest possible roll, a pair of ones) when played by the English aristocracy, and "Crabes" in France, until reaching the Americas and finally settling down in early 19th century as "Craps."

Although craps is a relatively player friendly game with a low house edge, because of its chaotic appearance gamblers unfamiliar with it often shy away. But once you get past its deceptive exterior, craps is actually one of the easiest games on the casino floor. At its most basic level, craps is comprised of two stages:

  • Stage 1: The Come Out Roll. Craps begins with the initial roll of the dice, called the "come out" roll. With the come out, the shooter throws the dice, determining whether the game will begin or end on that roll. For example, if the shooter throws a 2, 3, 7, 11, or 12 the round ends there. If any other total is rolled-4, 5, 6, 8, 9, 10-that number becomes the "point," and the dealer places a small round "puck" on the table at that number's location, announcing to all players the point for the round.

  • Stage 2: After the Point. Once a point number has been established, the game continues with the same shooter throwing until a decision is reached: either the point number is re-rolled, or a seven shows. Once either of those happens, that round is over, and the game starts all over again.

Prior to the start of the Stage 1 and continuing until the game is over, players can make a variety of different wagers. Some are betting that the shooter will re-roll the point number-known as the "Do" side of the game-while others are betting that the shooter will roll a seven before the point number is rolled; such players are called "Don't" bettors. Still others are betting on rolls that are completely unrelated to the point. Let's take a look at some of the most common bets from both sides of the game.



The Do Side
  • Pass Line: An even money bet made by placing chips in the area marked "Pass Line." This wager wins if the first roll of the dice is a 7 or 11, and loses if a 2, 3 or 12 is rolled. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the "Point." Once there is a point number, to win the player must repeat that number before a 7 is rolled. If a 7 shows before the point is repeated, the pass line bet loses.

  • Come Bet: The come bet is a delayed pass line bet made after the point has been established on the come out roll. The rules are identical to the pass line bet: the come bet wins if a 7 or 11 is rolled and loses on a 2, 3, or 12. Any other number becomes your "come point" and must be repeated before a 7 is rolled

  • Taking Odds: The odds bet is a supplemental wager made after a point has been established and is used to support the pass line bet. This bet is made in multiples (usually up to 2x) of the pass line bet. If the pass line bet wins, the original pass bet will be paid at 1 to 1, while he supplemental wager will be paid at odds of 2-1 if the point was 4 or 10, 3-2 if the point was 5 or 9, and 6-5 if the point was a 6 or 8.

The Don't Side of Craps
  • Don't Pass: The opposite of the pass line bet, a don't pass bet wins if the shooter rolls a 2 or 3 on the come out roll and loses if a 7 or 11 is rolled. If a 12 is rolled, it's a tie and play continues. Once the point has been established, a don't pass bet wins if the shooter rolls a 7 before repeating the point.

  • Don't Come Bet: The opposite of the come bet, the don't come may be wagered once the point has been established on the come out roll. An initial roll of 7 or 11 loses, 2 or 3 wins, and a 12 is a push. If a 4, 5, 6, 8, 9 or 10 is rolled after a don't come bet has been made, the dealer will move the wager from the don't come area to the corresponding number.

  • Laying Odds. As opposed to "taking odds," when laying odds the player is betting that the 7 will show before the point number is rolled. This bet is made in multiples of the don't pass wager and is paid off at odds of 1-2 if the point is 4 or 10, 2-3 if the point is 5 or 9, and 5-6 if the point is 6 or 8.
    While craps offers many other betting options such as place bets and proposition bets, until you get an experienced hand at the game it's best to stick with the basicsjust described.

SIDEBAR: QUICK BETTING REFERENCE

Betting Summary: Multiple Roll Bets
Bet Basic Description Pays Vigorish
Big Six Six shows before seven 1-1 9.09%
Big Eight Six shows before seven 1-1 9.09%
Buy 4 Four shows before seven 39-21 4.76%
Buy 5 Five shows before seven 29-21 4.76%
Buy 6 Six shows before seven 23-21 4.76%
Buy 8 Eight shows before seven 23-21 4.76%
Buy 9 Nine shows before seven 29-21 4.76%
Buy 10 Ten shows before seven 39-21 4.76%
Come Delayed Pass Line Bet 1-1 1.41%
Don't Come Delayed Don't Pass Bets 1-1 1.37%
Don't Pass Betting against the point 1-1 1.37%
Hard 4 Roll 2-2 before seven/easy four 7-1 11.1%
Hard 6 Roll 3-3 before seven/easy six 9-1 9.09%
Hard 8 Roll 4-4 before seven/easy eight 9-1 9.09%
Hard 10 Roll 5-5 before seven/easy ten 7-1 11.1%
Lay 4 Seven shows before four 1-2 2.44%
Lay 5 Seven shows before five 2-3 3.23%
Lay 6 Seven shows before six 5-6 4.00%
Lay 8 Seven shows before eight 5-6 4.00%
Lay 9 Seven shows before ten 1-2 2.44%
Pass Line Betting on the point 1-1 1.41%
Place 4 Four shows before seven 9-5 6.67%
Place 5 Five shows before seven 7-5 4.00%
Place 6 Six shows before seven 7-6 1.52%
Place 8 Eight shows before seven 7-6 1.52%
Place 9 Nine shows before seven 7-5 4.00%
Place 10 Ten shows before seven 9-5 6.67%
 
Betting Summary: Proposition/Single Roll Bets
Bet Brief Description Pays Vigorish
Any Craps 2, 3, or 12 on next roll 7-1 11.1%
Any Seven A one-roll on the seven 4-1 16.2%
Field 2, 3, 4, 9, 10, 11 or 12 next roll 2-1 5.56%
Hop (two numbers) Any specified two numbers 15-1 11.1%
Hop (one number) Any pair of numbers 30-1 13.9%
Horn 2, 3, 11, or 12 next roll By number 12.5%
Horn (2 or 12 high) 2, 3, 11, or 12, double on 2 or 12 By number 12.8%
Horn (3 or 11 high) 2, 3, 11, or, 12; double on 3 or 11 By number 12.2%
World 2, 3, 7, 11, or 12 next roll By number 13.3%
2 2, 3, 7, 11, or 12 next roll 30-1 13.9%
3 Three shows on next roll 15-1 11.1%
11 Eleven shows on next roll 15-1 11.1%
12 Twelve shows on next roll 30-1 13.9%

Basics Tips and Strategy

While there are plenty of strategies designed to fit the various playing styles, for beginners I suggest sticking with the "Do" side of the table, taking it slow until you have mastered to game basics. Here are some basic strategy tips to help you get started.

  • Play the pass line. The pass line is the most fundamental bet in craps, and perhaps the best place to start if you're a beginner. It's simple and comes with the added benefit of offering a moderately low house edge of 1.41%. Regardless of your bankroll, play at the table minimum until you understand how the bet works.

  • Take the odds. If you're betting the pass line (or the come) be sure to take proper odds as this drastically reduces the house's edge. For example, if you take full odds at a double odds table (2 times the pass bet) the combined edge for the pass line and odds is only 0.6%--quite a drop from the 1.41% you're getting on the pass line alone.

  • Avoid proposition bets. There are some craps players who use proposition bets as a hedge against another bet. They might, for example, bet a $3 Any Craps (7-1) to protect their $20 pass line bet on the come out roll. While the effectiveness of such strategy varies, for the beginner, there is one rule to follow concerning proposition bets: stay away. They house edge on each and every one of these best is poor at best, and downright horrible at its worst.

Once you've given craps a try, you'll find that it really is one of the easiest and most entertaining games in a casino. And if you do it right and stick with the bets that offer the best odds, you'll likely find yourself on the receiving end of some nice paydays.

Back to John Philip Vogel's Gambling Strategies

 

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